class GameViewController: UIViewController { @IBOutlet var _timerLabel: UILabel! var _timer : NSTimer! ... override func viewDidLoad() { super.viewDidLoad() _timerLabel.text = "60" //the first argument is how long in seconds // target - where to look for the selector // selector - function name // userInfo - AnyObject, you can use this to store // anything you need // repeats - whether or not the function should be // repeatedly called _timer = NSTimer.scheduledTimerWithTimeInterval (1, target: self, selector: Selector("countDown"), userInfo: nil, repeats: true) } // function called after time interval specified above // updates label, or stops timer and ends game if it // has reached 0 func countDown() { let currentCount = Int(_timerLabel.text!) if (currentCount == 0) { _timer.invalidate() gameOver() } else { _timerLabel.text = String(currentCount! - 1) } } ... }For more information, view the reference page for NSTimer
Friday, 11 December 2015
Swift - Creating a countdown timer
There are many situations where you may have the need to use a countdown timer. This article is aimed at helping you create one!
Firstly, you will want to add a label to your storyboard and reference it through an @IBOutlet in the relevant view controller. This will display your countdown. Following that you will need the following code:
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